![]() The Dark Spark only deals 85% damage to The Devourer of Gods.Dark Spark's beams disappear after 1 minute of continuous use, similarly to Last Prism.This trait is shared with the Hellborn, Helstorm, and Marnite Bayonet. The weapon itself also deals contact damage to enemies.The Dark Spark being used against a single Target Dummy. But the weapon's knockback will not be affected due to already being 0. A Mana Flower, Celestial Cuffs, Sigil of Calamitas, Nebula armor, and a large supply of Super Mana Potions or Supreme Mana Potions may be required for continuous use. The mana cost will increase massively as the beam diverges.ĭue to the weapon's above average mana cost (10 mana 6 times per second when fully charged = 60 mana per second), players will struggle to maintain the beam for more than 8-9 seconds during the progression tier that it is first obtainable. Each beam can hit 6 times per second individually (every 10 game ticks), which is a maximum of 36 possible hits per second (approximately every 1.7 game ticks). The fully diverged beam deals 3.5 times the listed damage, for an output of 210 damage per hit. ![]() ![]() The process for charging Dark Spark to max takes approximately 17 seconds, each beam continuing to deal the weapon's full listed damage. Over time, these beams will change to white and, eventually, various colors.ĭark Spark projects a single thick beam that deals individual damage, splitting and spinning at a fast rate out of the tip of the weapon. It initially fires a single black beam of light that splits into six different beams as it charges. Dark Spark is a craftable post- Moon Lord magic weapon and upgrade to the Last Prism.
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